The only caveat is if you're working in a very large model with so many of these that it gets too heavy and you should then consider which ones can be planes instead / converted to meshes even. There's tradeoffs for everything but I'd consider this the best practice. my general advice would be to always work with surfaces generated this way over planes. But go into your view settings and ditch some of the realistic light/shadow nonsense to lighten up the load on your computer and also make it easier to see the textures regardless of what way you're looking relative to the world's light source etc. you probably already know about would be to always work on this in rendered viewport mode so you can see the texture as its moving around. Includes the following components: (Those in bold are new components with this release. Also enables access to information about the active Rhino document, pertaining to materials, layers, linetypes, and other settings. This surface should have it's UVW settings mapped accurately and then knowing that you can at least fiddle with the values and figure those out knowing it's repeating to the correct bounds cleanly. Extends Grasshopper's ability to create and reference geometry including lights, blocks, and text objects. So an easy fix to "reset" the UVW for any surface is to highlight it, silhouette it, join those edges, use planar surface command to make a new surface from the perimeter, then delete the edge curve. If you generate the object as a surface from perimeter curves, Rhino holds onto this precise edge information for the entire shape, and therefore can trim/intersect/join accurately. If it was a trimmed plane, rhino sometimes only knows the precise location of the vertices, and does a best guess calculation along the edges, so depending on the precision/unit scale of your model, it can end up inaccurate at very small distances an then have issues joining the edges later on. This difference in the amount of data rhino has for an object can also come up in fine precision errors when you're trying to trim/join/intersect surfaces along arbitrary points on their edges. You can always check this by turning the control points on for your surface and seeing where they are in relation to the perimeter. BUT this also means that Rhino understands the location of its boundary much more accurately at any point along them. So a surface is a "heavier" object than a plane, in that there's more data required to represent it. For example, a "surface" versus a trimmed "plane." In Rhino's code, it defines a plane by the orientation of the normal vector (or something like that, definitely based on vectors) which it then trims, but it defines a surface as the space bounded by specific edges. Anyway, if this is your issue, the solution is to make sure all of the surfaces aren't the kinds that are generated by truncating larger shapes, but instead are the types which are defined by larger amounts of data. Run Rhino and Grasshopper as a Revit Add-On with. Create organic shapes with our new SubD tools. Rhino 7 is the most significant upgrade in our history. In general, the UVW numbers should be changed by decimal place amounts at the fine scale, as usually going from 1 to 2 means that it doubles it (I think). Rhino for Mac: The world’s most versatile 3D modeler, available on macOS. This sounds like your issue because it seems like the scale that it stretches and/or tiles a texture seems way out of whack with the scale of the geometry you're trying to map onto. I don't remember all the actual terms but the ideas should be right.īasically, the issues come in when the physical perimeter of the surface you're trying to map onto is distorted relative to the control surface rhino uses to generate it. I'm a year out of practice in doing it, but had figured all of this out at my architecture job since most of my job was modeling in Rhino then rendering in VRay for Rhino (one of like 3 people at the firm who didn't use 3DSMax). Read on how to import reference drawings into Rhino and resize them accurately to convert it to the correct scale.Okay so Rhino definitely sucks at this but there are ways to work with it. Wouldn't it be awesome if you could take a PDF floor plan and convert it precisely to scale at the click of a button. Do you think to yourself, should I pull out my scale rule? What if the floor plan isn't even at the correct scale? I'm already spending more time on this than I should. You ask, where is the original CAD file? There is no CAD file! But it has clearly been made on CAD. To make matters worse - there are hardly any dimensions. Your client gives you a PDF drawing to work off, and now you need to redraw the floor plan from the beginning.
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